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Paths to the music are stored separately in fallout2.cfg (it is not stored in DAT- files). +GAME\ - text relating to the interface games. +TEXT\ENGLISH\ - text files (files communications). +SFX\ - special effects (the sound of things, weapons, etc.). +TILES\ - tile (tayly) floor and ceiling. +PROTO\ - prototypes (profile) games following facilities: +PREMADE\ - files that describe the standard characters start the game. +TILES\ - tayly floor and ceiling buildings. +SKILLDEX\ - image characteristics (PIPboy). +ITEMS\ - images of objects on the ground. +INVEN\ - images of objects in the inventory. +CRITTERS\ - game animation characters (see critter.dat).
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+BACKGRND\ - image background for "talking head" for various locations. +ART\ -in this directory is a picture-game graphics, animation and video. \ - in the root directory are fonts and Palette game. There is a standard directory structure, in which the game is looking for its files (it is similar for master.dat, critter.dat, patchXXX.dat and directories \FALLOUT2\DATA\): Saved games, modified files and music are in the directory \FALLOUT2\DATA\.
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Patch data is in the files patchXXX.dat (see p. Text files of information (description of each format separately), or plain text.Ĭore resources are in the. FR0, FR1, FR2, FR3, FR4, FR5 - critter animation in one of the six directions.įiles containing information about the game variables.įiles required for synchronizing speech and facial expressions for talking heads.Ī list of files in the relevant directory, we need to assign a number to each file. In this game directory it contains resources save.dat (in \savegame) contains saved game data worldmap.dat (see below) has information on the world map.Īnimated images. In master.dat\art\cuts, it is a configuration file for videos in the game directory it is game settings (fallout2.cfg). 1.2 The structure of the game Resources.
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